// zhou.c 周仲英

#include <ansi.h>

inherit NPC;
inherit F_MASTER;

void create()
{
    set_name("周仲英", ({ "zhou zhongying", "zhou","zhongying" }));
    set("title", HIC "铁胆庄庄主" NOR);
    set("nickname", HIW "铁胆" NOR);
    set("long",
"他白发飘动，精神矍铄，乃是西北武林的领袖人物铁胆周仲英。\n");
    set("gender", "男性");
    set("class", "fighter");
    set("age", 61);
    set("attitude", "friendly");
    set("shen_type", 1);
    set("per", 20);
    set("str", 30);
    set("int", 30);
    set("con", 30);
    set("dex", 30);

    set("max_qi", 3000);
    set("max_jing", 1000);
    set("neili", 2000);
    set("max_neili", 2000);
    set("jiali", 100);
    set("combat_exp", 1000000);
    set("score", 500000);

    set_skill("force", 140);
    set_skill("dodge", 140);
    set_skill("unarmed", 140);
    set_skill("parry", 140);
    set_skill("throwing", 140);
    set_skill("mantian-xing", 140);
    set_skill("hunyuan-yiqi", 140);
    set_skill("jingang-quan", 140);
    set_skill("shaolin-shenfa", 140);

    map_skill("dodge", "shaolin-shenfa");
    map_skill("force", "hunyuan-yiqi");
    map_skill("throwing", "mantian-xing");
    map_skill("parry", "jingang-quan");
    map_skill("unarmed", "jingang-quan");

    set("env/wimpy", 20);
    create_family("少林派", 51, "俗家弟子");
     setup();
    carry_object("/clone/misc/cloth")->wear();
    carry_object(__DIR__"obj/tiedan");
}
